They say perfection is the enemy of progress. So, I’ve decided to stop adding stuff and actually share the game. It pretty close to the classes product. I added multiple enemy formations selected at random, a couple simple upgrades, some UI elements, and the option to select one of two player ships (green or blue).
Let me know what you think, it probably really needs some more UI to explain what somethings are, but aside from that it seems pretty playable.
A little bit about my build environment:
I built this with Unity 5 (sorry I’m cheating) and I used Visual Studio Code as my editor, as opposed to Visual Studio Community Edition, code has a much more lax license on it. The build with pretty smoothly. The Unity Docs help fill in some gaps. I continue to get a warnings about the way we built levelmanager.cs but haven’t been able to resolve them yet. However the builds and runs the way it’s supposed to.
Enjoy: http://gamebucket.io/game/80e1d071-fe07-44e0-82e2-9c4ebbed45e0
Thanks!