Possibility of implementing same code with new Input System?

Would it at all be possible for you to show the exact same input setup only using the new unity input system?

Or would you outright just not recommend using the new system in its current state?

Yes all the input is refactored to work with the new Input System in the end which is exactly my recommendation.
When building the game, use the Legacy input manager since it’s so simple to use, when you’re getting close to having the game finished, refactor your code to the new Input System since it’s so much more capable.

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Oh so at the very end tutorials you refactor it to use the new input system? Nice!

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