Seems life a very overly complex way to add a member variable :slight_smile:

PositionReport isn’t strictly speaking a member variable of chair or the the class the is derived from!

The class hierarchy UPositionReporter is based on UActorComponent [which I get]. What I don’t get is class ENGINE_API UActorComponent : public UObject, public IInterface_AssetUserData? Is there a macro getting a reference to the class for the object and adding the member variable?

What am I missing hear?

Surely there’s a much simpler way to achieve the same thing?


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