Portal that remembers your offset

My scene exits pass the local player offset (from the exit) to the SceneManagement script. This information is retrieved by the new scene entrance. This is to help give a sense of continuity between scenes.

My particle system uses a local space simulation, so the scene exit can be rotated, and the particles will fire in the right direction. Since I will be rotating my scene exists, there is no need for me to micromanage the local position of my scene entrances.

For my particle system, I imported a star sprite to make my own star particle. I also used plane collision to prevent the particles from veering too far.

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