FINALLY. I keep switching between courses (Unity 3D, Unity 2D, and Unreal) trying to figure out the best way to build the game I need to finish in 3 weeks, and for some reason I must not have seen this section before. I’m taking a C++ course and for my final project we can use C#, but I had to learn it from here. This will be perfect!
The Game
I live in L.A. and it’s always “a thing” when the news broadcasts a police chase that sometimes lasts hours. There are always squad cars following behind and the real star, the police helicopter who keeps a bright beam of light on the suspect’s vehicle at all times. I think in all the times they’ve covered these chases, only one person has ACTUALLY gotten away somehow. I think the concept of getting away makes the perfect premise for a game, especially one using the Argon Assault setup.
Originally I planned on either giving the player a choice of playing as a squad car or a helicopter, but given the time I may just settle for one. Since this example is a flying rails shooter, I may opt for just the helicopter and add in the car if I have time. It’s very simple: the player would have to keep the light on the getaway car for a certain amount of time (say 45 seconds out of 1 minute), otherwise the suspect would escape and the game is over. If they play as the car, I’m thinking they’d have to either perform a pit maneuver (collide with the other car) OR throw a spike strip before the time is up. Both of these would be animations, which are also part of the Argon Assault example. It’ll actually have to be a combination regardless…the getaway car on a rail on the ground and the helicopter flying. I think I might actually be able to pull it off to some extent though!
I really like the idea of making one endless level that keeps resetting. I hadn’t thought about that too much before and was not sure how many levels my game really needed, but I think one is enough. If I can replicate Argon Assault with my own assets and change the particles to light beams, I think I could end up with an awesome game even though I don’t have a ton of time. This is now my priority though, so I’ll be spending most of the day every day working on it until May 2nd when I have to present it.
Thanks for reading. Thoughts and ideas are more than welcome.