Hi there, I am getting a bit confused how some classes are “obviously” pointers. For example, the Trigger Volume was and the AActor. Is there somewhere in the course where this is explained? I looked up the UE documentation and it just mentions weak and shared pointers.I read the “C++ Structure & Objects…” Tony Gaddis Pointers chapter and it didn’t tell me anymore than I already know having studied C programming in college. I know that a pointer is something that looks to an address but what is the significance of that with volumes and actors?Any info or reference specific to UE/3D to read up on would be great.Sinead
In a nutshell, everything derived from UObject.
They need to be created dynamically as the program is running which means using the heap and pointers.