Pls help!


#1

I UV unwrapped and use render baking image to texture my wall, it looks all fine in blender.
but after I exported to unity it looks like a mess ! I guess it is the uv’s problem, but i cant not fix it, i have been trying for couple days but I couldn’t find any answer, pls help me !
and my goal is making some beautiful models for unity, but it seems like realistic texturing and using different shaders in unity is another huge topic, I wonder what kind of book or website i can go to find information? Or are u guys going to make another course about this ? I love how you guys teach, pls let me know.


#2

Whilst I haven’t really dipped into their lessons, so I’m not an expert on the topic, I believe the site CGCookie has a great deal of texture and animation courses (for free and paid) that could help fill in the blanks. There are also a lot of Unity courses there as well.

Or, of course, there’s always youtube :smiley:


#3

Did you use the .blend file directly? Sometimes exporting to .fbx can give better results. Your texture looks tiled for some reason, maybe you could try tweaking those settings.


#4

problem solved, it is because I have two uv channels, Unity only sees the first one and I was using the second one, I deleted the first uv channel and it is fixed, thanks to instructor Michael.