when i finished the loadscene session, then i try the game. after the scene reload, the torque speed is increasing for no reason. how do i fix this? i tried add some Time.deltatime but it making the character not rotating at all
I had a similar problem with gravity and jump height. It turns out, unity does not reset the physics parameters when the scene reloads. If the value of a physics constant is changed in code, then the modifier is reapplied every time the scene loads. In my case, after a reset, the jump height got a little smaller due to gravity being modified each time. Look to see if you are changing a physics parameter when the scene loads. If not, post the relevant code.
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