I really like playing with textures and tested worn edges. After them that previously discarded idea of transparency looked much much better.
Also I am not sure if I fix table on original but now I left it like this. (my discarded old idea was doing this kind of framed texture pattern using edit mode, but now it done by shader editor).
Also. I just remember why I didn’t like visual scripting back in time and went to learn C++.
And it is not even horrible yet
![:stuck_out_tongue: :stuck_out_tongue:](https://community.gamedev.tv/images/emoji/twitter/stuck_out_tongue.png?v=9)