Playing with Shader editor – Lamp 2.0: worn edges

I really like playing with textures and tested worn edges. After them that previously discarded idea of transparency looked much much better.
Also I am not sure if I fix table on original but now I left it like this. (my discarded old idea was doing this kind of framed texture pattern using edit mode, but now it done by shader editor).

Also. I just remember why I didn’t like visual scripting back in time and went to learn C++.


And it is not even horrible yet :stuck_out_tongue:

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Nice playing around with nodes. You can do some really cool stuff with those

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