The two bases on the left are done with the cylinder + bevel method shown in the lesson and the other two were using the bezier curve → mesh + spin method employed in the bowling pin lesson.
I wasn’t happy with the radial resolution after having spent time tweaking the shape, so instead of re-spinning the original curve, I selected one vertical strip of edges up the size of the pawn mesh, P - Separate by Selection, corrected the twist I somehow introduced into it when editing the pawn mesh (had to flatten along my Y axis by selecting all the vertices and scaling to 0), which gave me a clean mesh-curve to spin at higher resolution (the pawn furthest to the right).
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Fun trying different methods.