Playing around with my challenge

I wanted to play around a bit with my scale rotate, extrude, and such. Getting a better feel for how Blender moves polygons.

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Ah, I see how the forums are working… I can consolidate!

The top of the temple was expanded at some point that I missed, so I had to scale it. I did the edges around the bottom to 1.5 all the way around, then scaled the two vertices at the bottom of the doorway to .65, and everything lined up nicely for me. So here’s my ramp!

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