This one is probably going to be completely off-topic, and maybe a long stretch ahead, but I am interested in knowing if, let’s say we have a Multiplayer System in our RPG Series integrated. How do we go around implementing PvP (Player vs Player) systems into our game? I’m genuinely just curious about what considerations we will need to make
Sorry for the late response, but unity does have a multiplayer course, so if you get really good at the multiplayer side of things it should be really easy to implement what your talking about, that’s an interesting idea though, maybe gamedev tv should do a 1V1 multiplayer system like you’re talking about as the 5th installment of the rpg series
I’d be extremely interested in Player-driven game systems. I’d totally invest in that!
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