When I take weapon and try to attack somebody, player just starts sliding while attacking and changing its direction continually. Also, enemy does that thing. I don’t know what is the reason but it annoys me. Could you please help me ?
It sounds like your not canceling the movement when you get within range of the attack.
I have checked already but its not like that, I think something is going wrong on my NavMeshAgent because player really slides slowly not just like walking animation.
Can you make a video of what’s going on? My next guess is that the animation speeds aren’t set correctly in the blend tree… Match Animation To Movement | GameDev.tv
I have prepared that video. After I get down from highground it just starts rotating anormally even if I don’t click anywhere and slides slowly like this.
If you have a Rigidbody attached to your character, make sure that it’s set to IsKinematic.
Paste in your Mover.cs, and Fighter.cs and I’ll see if anything sticks out.
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Yup, setting IsKinematic solved my problem. Thanks a lot
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