My debug shows that my character has successfully picked up an item. However, the inventory window shows nothing. If I move curser to the slot. I see an empty tooltip box there.
If I test it by inputing slots[0].item = InventoryItem.GetFromID(“86239215-d485-4cd4-a51d-e8c60cfc3cd8”) in Awake(); I could see “Hat, this is a hat” tooltip description but I don’t see the item UI. So I haven’t got any chance to test drag and drop.
What might be the problem that causes this type of error? What script or what prefab should I go check?