Here’s a video that explains it better.
and this is how i reproduce this bug… when i jump, and push forward… and i get against a wall - the player falls to the ground and never really gets grounded.
So the animation of jumping never ends. and if you notice teh animation bools - it says it’s still jumping.
My world got blocks of 2x 2y 2z, so the player can move up and down in Z lanes. And to prevent player to fall to the infinite, i have added 2 invisible walls that are cubes with colliders and no mesh renderer.
So if the player jumps and moves up - and it keeps moving up when “grounding” it still gets stuck as if its still jumping.
Adding Friction = 0 to both walls and player, prevented the object to “stick to walls”.
But this isGrounded not being detected and making animation get stuck while in the ground and moving… is annoying. I can’t figure it out. Help?
How do i prevent this?
Here’s my entire VS i posted in another part of this forum…