Player Movement Issue

I am facing an strange issue, that when I am moving the character through input reader, the player is moving but the angles are changing on every input. It’s like 0,90,-90 and 180.

Here is the video for more clarity : https://www.youtube.com/watch?v=sP4_qub-fEI

Here is the code of InputReader :


public Vector2 MovementValue { get; private set; }
private PlayerInput playerInput;



private void Start()
{
   playerInput = new PlayerInput();
   playerInput.Player.SetCallbacks(this);
   playerInput.Player.Enable();
}
private void OnDestroy()
{
   playerInput.Player.Enable();
}
public void OnLook(InputAction.CallbackContext context)
{

}

public void OnMovement(InputAction.CallbackContext context)
{
    MovementValue = context.ReadValue<Vector2>();
    Debug.Log($"OnMovement - Movement Value = {MovementValue}");

}

Code of MovementState


 public PlayerMovementState(PlayerStateMachine stateMachine) : base(stateMachine)
 {
    
 }

  
 public override void Enter()
 {

 }

 public override void Tick(float deltaTime)
 {
     Vector3 movement = new Vector3();


     movement.x = stateMachine.InputReader.MovementValue.x;
     movement.y = 0;
     movement.z = stateMachine.InputReader.MovementValue.y;

     Debug.Log($"Tick({deltaTime}), movement = {movement}, adjusted movement = {movement * stateMachine.MovementSpeed * deltaTime}");



     stateMachine.Controller.Move(movement * stateMachine.MovementSpeed * deltaTime);

     if (stateMachine.InputReader.MovementValue == Vector2.zero) { return; }

     stateMachine.transform.rotation = Quaternion.LookRotation(movement);
     
 }

 public override void Exit()
 {

 }


I figure out that the issue is with the line in the movementState Class which is this


     stateMachine.transform.rotation = Quaternion.LookRotation(movement);

But I am confused that is that, because player should move in the direction of movement, instead of changing the rotation angles

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