Why if i hit a dropper, my player start to move backwards? i don’t know how to solve it. I try using physics materials on the grounds but it’s the same.
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Did you try to increase the friction of the physics material on the ground?
By default, the friction is 0, which means that the ground is like ice.
More the friction is increased more the player move backwards
Please check the colliders in your scene. Maybe the player moved into a collider. That could explain the unwanted movement.
What happens if you hit a wall?
Maybe you could try to increase the “Drag” value in the player’s Rigidbody component. Set it to 10 for testing purposes.
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