Player is somewhat resisting to move down

I would think it to be some issue in how I set up the platform’s or the player’s colliders, but when I stand still on a platform and press “down” I don’t fall through it. When I get nudged from an enemy from below, or when I do a jump then it works.
I paused the game and made a screenshot. Also, putting the Inspector view of the platform into debug mode clearly shows that the script thinks I’m not on the platform…

The question would be which way to adjust the colliders to make it work more reliable. (Of course it could be made into a feature that dropping down can only be done on a jump, but I think that should be done intentionally and configurable… :grin: )

Hi Heckert,

Once again apologies for overlooking the tag on this.
I had the same issue and i had to adjust my colliders on the feet. It think it related to where the mid point of the collider was if i remember rightly.

Hope you solved this one

If you compared your settings to the one in my screenshot, would I move the collider upwards or downwards?

Hi heckert,

If i remember rightly i had to move the collider down a touch and it was a VERY small amount that i had to move it so much so it seemed that i may have just been on the edge of it picking up the collision.
I’ve posted screenshots below of my player capsule collider and my feet transform position as i forget which one i needed to adjust but mine does work with these values.

Hope this helps resolve the issue

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