I’m having issues with the kill counter on the Player HUD. From what I can tell, everything is set up correctly. I’ve run a print string from the Player Kills Integer Variable, and can see it increase as the AIs are killed, but I when I bind the text to the function Get Kills as Text, the text disappears in gameplay.
Here’s what I’ve got for my HUD Textblock
Here’s my increase kills function
Get Kills As Text Function for the Player HUD Graph
And a gameplay screenshot with the print string counting AI kills.
Thank you for your time, loved the course so far!