Player contact with crystal sends player flying

Hello.

The issue with my game so far is that when the player comes into contact with the crystal, the player is sent flying away from the screen.

I’ve completed lecture 32 of the Blueprints course, but I don’t know how to fix the issue.

Any assistance would be greatly appreciated.

Check the collision on the crystal - if not set correctly, that would cause an impact with the player and cause him to be knocked. It should respond to triggers instead.

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