Played around with drag and added rigid body on obstacles

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I’ve played with drag, and as you can see it created a different game flow. The player is only barely pulled down via the gravity so he won’t stay in the same spot all day, other than that his control is super precise. And since the controls are more precise the levels would need to have much tighter spots and some moving obstacles, so that timing and pinpoint accuracy would be the key.

The other thing I’ve got from this session of messing around is that I can make a simple moving obstacles if I add a rigid body to the obstacles and tweak the stats a little bit :].

Edit: Since the inspector is for the Chandelier I’ll add that I’ve got:
Drag set to 25
Main Thrust set to 600

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