I would like to ask you a question regarding snapping, I am working on a Tangram puzzle for a client and I cant seem to find any information regarding Tangrams on the internet can you please help me, if you guys have any knowledge about Tangrams in Unity ?
Also I have adding this snapping script, but it doesn’t seem to work!
using UnityEngine;
using System.Collections;
public class ManageDragAndDrop : MonoBehaviour {
Vector3 initialPosition;
// Use this for initialization
void Start () {
initialPosition = gameObject.transform.position;
print (initialPosition);
}
// Update is called once per frame
void Update () {
}
public void Drag (){
//store position of mouse
GameObject.Find("Image").transform.position = Input.mousePosition;
}
public void Drop (){
for (int i=1;i<=3;i++){
GameObject placehold = GameObject.Find ("placeHolder"+i);
float distance = Vector3.Distance (GameObject.Find ("Image").transform.position, placehold.transform.position);
//print ("distance =" + distance);
if (distance < 500)
{
if (placehold.CompareTag("match")==true)
{
GameObject.Find ("Image").transform.position = placehold.transform.position;
print("match ok +"+initialPosition);
} else {
GameObject.Find ("Image").transform.position = initialPosition;
print("not mach +-"+initialPosition);
}
} else {
GameObject.Find ("Image").transform.position = initialPosition;
print("distance > 50 "+initialPosition);
}
}
}
}