I’m sorry if this has been asked before, I couldn’t find an answer to my specific question/issue.
I want the player to have a visual indication to how much health they have (in my case, max health of 4). Each time a player takes damage, the icon turns grey and when they touch a certain pickup they gain the health back, turning the icon back green. My game is based on the 2d platformer project. My current issues is that I can’t seem to get the icons to render in the UI as sprites. I’m currently using image components for prototyping to figure out where they should be. I want them to be sprites so I can animate them as players take damage or recover. Any ideas/recommendations?
Let me know if any more information is needed, and thanks in advance for any help!