Platform Velocity Move Distance C++ Compiles do not save when reload project

I have completed the Obstacle Assault Section, however my Platform Velocity and Move Distance properties seem to disappear after I close my engine editor and then relaunch it some time later.

In fact, its seems as if ALL of the C++ work doesn’t stick and I have to recompile and reload the C++ code. This would be fine, but then I have to reset like 14 actor rotations and distances.

How can I make my changes permanent?

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The cleanest way to do this would be to:

  • Delete your Binaries, Intermediate, and Saved folders under your project directory.
  • Rebuild the project.
  • Open the project, set all the values you want, then make sure you save the level.
  • Restart the editor and verify your actor instances retained the custom values you set.

Hope that helps.

4 Likes

Its working for me! Thanks!!

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