Not sure where to put this, but I would love to see the GameDev.tv team tackle AI development for games on a really in depth level. I would like to see it start with the basic side-scroller AI we see is classics like Super Mario, then go onto finite state machines, then to Goal Oriented Action Planning. I’m sure there are more steps along the way for AI design and execution, but I would much rather follow the instruction from the team I trust than to try to muddle my way through YouTube Videos.
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