So I don’t know where exactly would be the best place to put this, but I thought that I could get some feedback on my pixel art characters for the game I’m making.
The game is called Planemo, which is a word to describe a planet that has lost it’s star, and the idea is that you are a planet which has to traverse an asteroid field by orbiting around gravitational centers scattered in the map. I think it’s going to end up being a mobile game at some point if I can figure out how to do that.
This project originally started as a 3d one, as I was taking the unity 3d course, but I though it would be a better fit for 2d, making it more of an endless runner maybe? I might make levels similar to TotM where there are levels and an endless mode. Just wanting to see if my art could use some work but I’m pretty proud of it since it is my first true attempt at pixel art.
Here are my planets so far… Each will have a distinct personality and power-up that they can use. For example: The magma planet (names coming later) can orbit faster around an object, but if they touch any obstacles, they instantly burn up in flames, losing all of their lives at once. This planet is perfect for a speedrunner type or just a player that wants to traverse quickly. The radiant star-type one is just like a movie star and attracts more in-game power-ups and coins, but also slightly attracts obstacles towards them. This planet is made for a player who wants to collect as much loot as possible in a short amount of time. I am trying to make each planet have a benefit and a downside so that players can strategically plan out how they want to play the game.
What do you think? Also, any other planet ideas? I have tons of slots to fill!