I added a bit of twist to plane and camera movement.
Got to practice more to get better animation!
Attribute
Front side of Ypenburg Airport building
-JvL-, https://flic.kr/p/ammvdw
I added a bit of twist to plane and camera movement.
Got to practice more to get better animation!
Attribute
Front side of Ypenburg Airport building
-JvL-, https://flic.kr/p/ammvdw
Welcome back!
I like the setup, although the plane movement needs a bit of natural flow.
Well done! It is hard work!
I agree with FedPete; when turning around, the plane looks like it’s being sucked up by a tornado rather than turning under its own power, but the rise is decently gradual, which is good. All you really need to do to make the movement more natural is to make the pitch (nose of plane going up/down) and the yaw (nose turning from front to back) gradual to match the rise.
Those three movements together - Y-translation up, pitch up, and yaw rotation - will make the plane bank left or right while also moving up in a spiral, which is what I think you’re going for here. No worries, you’re just getting started and these understandings will come with practice =)
I do hope you experiment a little with that here, because the scene itself looks really nice for the content of this section!
Generally good, but the plane movement is to sharp and sudden in the turning.
Ambitious animation! If you intend to go back and play with it, it’s definitely good to look up footage of airplanes banking on a video service to get a feel for how the plane moves. I didn’t try anything nearly so interesting with mine, though, so it makes me happy to see what everyone else tried!
Really sweet spit. I think even modern jets can’t “fly by wire” this well. LOL.
My advice is think big. Big fast movements. Remember a propeller aircraft can’t brake, it slows down by easing up on the gas and then letting drag take effect.
You either need t o have the spit move a long way away to scene scale or fake it by scaling down the plane as it moves into distance. Both these will work in the camera’s eye.
I actually tried doing a car animation with a purchased car and had it move away at a constant speed of 100km per hour or around 30 metres per second. Noticed a problem with scale simulation is that you must set the camera lens/clip/end so the car is still in view on the last frame. At the default 100m the car disappeared before the end of the 6 second animation. This is set a clip end of 500m.
Certainly shows how quickly a car will diminish in size at normal speeds. A plane at least double this.
Hope that helps.
Cheers.
Here is a biplane animation using a curve path. Nearly there with some tweaking but at least you can get the general idea. Not my model unfortunately.
https://youtu.be/UFyUANEQUj0
Hope this gives more ideas to try. Cheers.