Placement of inherited scripts

I notice that the full path to the character script is in the extends statement. I’m guessing that this might be a problem if you moved the character script at a later time, for example if you decided to group related scripts and scenes together according to their function. Is this why you created a special sub-directory under scripts for this script? It might be nice if Godot provided a program setting where you could tell it where to look for inherited scripts when resolving the extends statement.

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