A small pixel art scene, I wanted to play with UV and a different style.
The mushrooms, log, ground and grass patches are made in Blender.
I’m using a custom shader but I didn’t use Blender to render, I used Unity since I have far more experience on it.
This looks really nice! I feel like I stepped into fairyland. It would be nice to see a critter around too. Maybe a rabbit, standing on its hind legs, trying to catch a pixie?
Really nice scene there @Yee. The simplest way to do volumetrics is to add a primitive (either a cube or sphere works good) and scale it up so that it surrounds your entire scene (including the camera). then replace the Principled BSDF with a Principled Volume.
Here is what I used for the volumetrics in my week 28 collab project
@Alexandra_Ispas That’s a great idea, maybe I’ll put something like that.
@Capricas_Kirito Thanks for the amazing tip! Unfortunately I’m using Unity to render the scene and Blender shaders do not import to Unity, it would just import a cube covering my whole scene, I’m also using Unity because I’m testing styles for a game I’m making.