Pivot Points (door and Pokeball)

Here are my models using 3D cursor pivot points. I had a problem at first when trying to do the door because all my objects were considered as one. After watching the process in the lesson, I understood that, in object mode, every object you add is individual, but in edit mode, all objects added belong to the same object. After that, I knew how to do the door, and then the pokeball as well.

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Well yes apart from the terminology.
You were adding meshes to an object in edit mode. All one object.
Only if using one of the basic mesh shapes to create a new object, is it an object.

An object is in effect a container of mesh.
If you notice by adding a basic shape by the menu route, it is add, MESH, then the choice of shapes.
In object mode, the new mesh is created in a new Object for it to go in.

You seem to have mastered pivot points!

Yeah, sorry for the terminology. I didn’t know the difference between mesh and object.

That is why I explained the difference it is important to know and understand. :man_teacher:t2: :laughing:

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