I’m following lecture 88: PIvot points.
In this scene, I have a wedge. In Object Properties>Viewport Display, I’ve turned on the bounding box display, to confirm where the bounding box is.
I’ve set pivot points to ‘Bounding Box Center’ and put the 3D Cursor at the centre of the bounding box.
If I now rotate the wedge, I’d expect the rotation to be about the Bounding Box Center, ie the position marked by the 3D Cursor. It doesn’t do that.
The Bounding Box Center setting is ignored and the wedge rotates around object’s origin.
Is this expected behaviour?
Blender 3.2.2