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When I imported the animations from Mixamo to my duck, the footbones were in the wrong place, so I asked about that here and got it fixed. However, when I Ctrl+Shift+Click the bones that were symmetrized to the bones I fixed, this happened:

W.D.I.D.?

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That means there is not vertex group with the same name as the bone. You will have to go thru and manually rename the vertex groups from mixamo to match the bones that were created or you can go thru and name the bones to match the mixamo’s vertex groups.

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