Quest: Pinball
Challenge: Slow It Down
Feel free to share your solutions, ideas and creations below. If you get stuck, you can find some ideas here for completing this challenge
Quest: Pinball
Challenge: Slow It Down
Feel free to share your solutions, ideas and creations below. If you get stuck, you can find some ideas here for completing this challenge
I used a quite easy solution. Having a slider in the inspector where I can adjust the timescale
using UnityEngine;
public class SlowDown : MonoBehaviour
{
[Range(0.0f, 1.0f)]
[SerializeField] private float timeScale;
private void Update()
{
Time.timeScale = timeScale;
}
}