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Here is the first step to the bowling pin. Not much to say tbh but as always, feedback is welcome. :slight_smile:

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Good start, but try to minimalize the number of control points.
Basically, you need one control point for every bend.
5 or 6 should suffice.

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Yes it is counter intuitive until you get used to curves. In mesh manipulation more loops is more smooth. It is easy not to realise the curve will add loops by the resolution factor.

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