I had to knife cut the twisted pillar into tris, because the twisting was causing non-planar quads that looked nasty.


maybe because you didn’t apply smoothing and subdivision. And to do that correctly you need to prepare the mesh model a bit.

But you’ve solved a problem in your own way. Which is very good!

Good original pillars. The twisted ones needed much more loop cuts across its height. Cutting through afterwards has helped a bit.

Yeah, I would for high poly, but I’m trying to keep the low poly look

Added a better version of the twisted pillars and gave the floor a checked pattern.


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