Picnic Panic | Game Design Document

Title: Picnic Panic

Theme: Picnic & dessert
Story: Defend your picnic of delicious desserts from an army of invading ants.
Art: Picnic & dessert themed. Voxel art with a soft/cutesy/pastel vibe.

Player Experience: I want players to feel strategic and tactical, but I also want to add a little silliness and whimsy. It is kind of a silly premise, after all.
Core Mechanic: Place dessert-themed towers to stop ants from reaching the picnic. Towers cost sugar to build. When the sugar runs out, or if ants reach the picnic, the game ends.

Specs:

  • Mac/PC/Linux
  • Mouse Input
  • HD Aspect Ratio (16:9)

Stretch Goals:

  • All the ones mentioned in the lesson
  • Sugar is gained when ants are destroyed, so more towers can be placed
  • Towers can be moved at a cost of sugar
  • Different kinds of towers: close range, long range, different projectiles
  • IOS port with touch input (I’d ideally like to make this for smart phones, since I’d like to learn eventually how to make phone apps specifically)
2 Likes

Very good GDD

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