You might have a time of it trying to find “GrabComponent(” - while it’s still a valid part of the Physics Handle, it’s been deprecated (that is, it’s an old way of doing it, which is being replaced by a new one).
If you search for GrabComponent on its own, you will most likely find GrabComponentAtLocation and GrabComponentAtLocationWithRotation - the latter of which will have an example of how it’s used.
You could still use GrabComponent of course, but you might find it won’t work in future versions of Unreal if it gets removed from the class.