Physics constraint won’t connect my static mesh components mass and wheel

Somehow, this doesn’t work to me.

I am following along since about the end, but my physics constraint won’t connect my static mesh components mass and wheel.
And i don’t see any difference in the setup from one to the other.

There’s another.

Somehow i have to scale my wheel to 2.5 each dimension so it really fits the masses cubes size.

This, somehow, does look different in Unreal 4.20.3

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Lesson learned:

You have to put in the FName of the StaticMeshComponent into the PhysicsConstraint - not the Variables Name.

Good to know !

Btw:
This is awesome ! So handy, so straightforward, i love your teaching style.

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Thank and well done for fixing the issue on your own.

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