Somehow, this doesn’t work to me.
I am following along since about the end, but my physics constraint won’t connect my static mesh components mass and wheel.
And i don’t see any difference in the setup from one to the other.
There’s another.
Somehow i have to scale my wheel to 2.5 each dimension so it really fits the masses cubes size.
This, somehow, does look different in Unreal 4.20.3