I was working on a project with a friend, we’ve run into some trouble.
We’re working on carrying a specific actor over from one level to another. For instance, right now we have a (very basic) character creation level, which can change how high your character can jump. A solution I have is to save all of that actor’s relevant attributes to a save file, and then, on spawning the character, load these attributes in the next level. This works well enough for right now, but I wanted to know: can you save a specific actor, and then load it into the next level. Or, do you have to manually load each attribute, which would mean you would have to re-work the save object every time you made a change to the character attributes.