Apologies for the extra stuff in the background, was experimenting with some of the things Blender can do, seeing what does and doesn’t work with water effects. Also, slightly off topic, how would I go about making the default Water Physics go more slowly? The default speed is WAY too fast for what I want it to do, and far too chaotic for the space I am working in.
Periscope
And a VERY low-rez screenshot of what I’m attempting to futz around with. (this computer took what felt like eternity to render at 10 samples a frame for 120 frames at an hour a frame. It’s a very old computer.)

