Hi, i’ve finished the challenge but the final product has some performance issues,
there are constant frame drops and screen tearing when the player engages in combat.
I have a gtx1060, maybe it isnt strong enough. its usage is around 90-95% while in game.
the cpu(i7-8700) doesnt appear to do anything other than streaming and its usage is around 10%.
smooth frame rate is on.
i’m almost sure my gpu has a hard time handling all the reflection and … but it would be nice to be sure.
I think this is a good opportunity to learn how to use the profiler
thank you.
there were a lot of “CPU stall - wait for event/sleep” in the event graph for all threads waiting for <5000ms.
which I think means there’s a GPU bottleneck.
the GPU seems to be calling the animation system the most.
thank you, I learned a lot.
and I was able to get the game running at fixed 60fps with reasonable load on the GPU. it could also reach around 100fps with vsync off in some parts of the levels without dropping below 80fps.
thanks again, I really appreciate it.
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