PAWN Models

LEFT SIDE PAWN: Using the cylinder and then applying bevels, scaling, modifiers etc. and then removing the intersecting geometry using bridge edge loops option.

RIGHT SIDE PAWN: Using circles, scaling them and then using bridge edge loops option. Then used sub division modifier.

RIGHT SIDE PAWN took far less time as compared to LEFT SIDE PAWN.


Well done. Blender has many ways to the same end goals.
The course starts with the more basic building block tools. It is more about teaching ‘applying bevels, scaling, modifiers etc.’ than the fastest or many ways to get the result.


on the right pawn?

Why sub division ? and is it active? It doesn’t show.

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