Pawn Model

My pawn model with a subdivision subsurface modifier tacked on to polish it up.

I opted to use the Phalanx chess set, so the base and style vary slightly from the original video.

Fun note: I lined up and stitched the ball together with the base manually, so it’s all one mesh. Looking forward to finding out the quicker and easier way to do that, as opposed to merging 64 vertices two at a time.

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