At first I couldn’t understand why I didn’t have the same issue with the pause button.
As soon as I added the line of code to have it play, it did and was not affected by the game being paused.
I’m pretty sure that it’s due to the fact that I wrote the line after pause_game.emit() but I’m not sure I really understand why that is. I guess it has something to do with the order of execution?
Here is how my script and inspector look: