Hi,
Like in the topic, I assign the PatrolPath to an enemy but when I start the game the PatrolPath on the AIController component get set to null.
If during play mode I assign the path again the guard starts following it as expected.
What is happening?
Found it, my bad, was experimenting and left a
patrolPath = GetComponent<PatrolPath>();
in Start
function.
That would do it. Good job getting that sorted!
system
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