In my game path was being created over the blocked tiles. Then in code execution order I rearranged codes and made PathFinder code execute after GridManager and Tile. Now its working.
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I had the same problem. I fixed mine by moving a block of code in the Tile class. I moved the code out of Start() and into Awake() to ensure it executes before the Pathfinder BFS which is triggered in Start.
2 Likes
This worked for me, thanks for sharing!
Yep. I had to do this too. These are the settings that worked for me (in case anyone reading this later wants additional details)
Edit > Preferences > Project Settings > Scrip Execution Order
3 Likes
This Fixed The Issue For Me, I think this will be the right solution for most people experiencing the problem!