Hey, it’s yo boi again, with yet another question/problem.
In this lecture at 11:30 Gary wants to make the ballista bolts stop chasing towards the direction where the target enemy is moving.
To do it, he changes the simulation space, from Local to World, so it decouple when it fires and could be now follow a trajectory.
The problem that i have with that, is when i change to world, for some reason the particle now stop collide with the enemy and does not work anymore.
The lecture is getting some years in the back, did Unity changes some behaviours of the particle system in the meantime and now there is some other option to tweak for what Gary wanted to achieve?