I’ve set up the staticmeshcomponent and particlesystem in UProjectile, applied the correct particle system within the blueprint…
But… when I fire… no particles…
So… I made them bigger to see what was going on… maybe it was a scale problem… Still no particles…
Finally, I get them to about 100x100x100 and I start to see them…
IN THE CENTER OF THE MAP…
I paused and clicked on all the projectiles in the explorer, and they were all centered in an area towards the center of the map, but the actual meshes were being properly displayed taking off where I aimed them…