Particle Objects

Seems I had more than one Particle instance in One of my scenes…

Tricky subject, no doubt

I wish i knew an iron clad way of why mine works now but, sorry to say I really do not know.

I do feel having more than one instance of the particle system is the root cause… But honesty i do not know…

If you know the spots to check … that would be a great help to tracking down this type of error.

If I want to add particle object to my scene… How do i do it without creating my own errors?
If I do create errors How do i track down having more than one instance of particle here?
How many Particle objects can i have in one scene…?
Do i need one for each level?
hmm…

private void RespondToThrustInput()
{
    if (Input.GetKey(KeyCode.Space))
    {
        ApplyThrust();
    }
    else
    {
        audioSource.Stop();
        engineParticles.Stop();
    }
}

private void ApplyThrust()
{
    rigidBody.AddRelativeForce(Vector3.up * mainThrust);

    if (!audioSource.isPlaying)
    {
        audioSource.PlayOneShot(mainEngine);
        engineParticles.Play();
    }
}

Hi @Steve_Mudge,

I’m sorry for the late reply. For some reason, I missed your thread.

How are you getting on with this problem? Do you still need help?

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