Particle Effects

Hi!:D, I wonder how to use particle effects properly. For example, if I created particle effects of dust and gun-fire - how should I use them with game objects such as a player character or a gun? Should I attached them directly to specific game objects and then use Start and Stop methods in my code or do the better solutions exist?

Hi Bartosz,

Welcome to our forum! :slight_smile:

That’s a good solution. Attach them to separate game objects to keep your Hierarchy organised.

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