Hi!:D, I wonder how to use particle effects properly. For example, if I created particle effects of dust and gun-fire - how should I use them with game objects such as a player character or a gun? Should I attached them directly to specific game objects and then use Start and Stop methods in my code or do the better solutions exist?
Hi Bartosz,
Welcome to our forum!
That’s a good solution. Attach them to separate game objects to keep your Hierarchy organised.
This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.